︎
ARNAR
SKARP

architect & 3D visualizer


                            

 






 










 

 COYOTE URBANISM


BLENDER
AFTER EFFECTS


Architecture, as an institution whose very existence depends upon appealing to concentrations of wealth and power, has always been complicit in the service of structural inequality. Issues such as ownership, rent extraction, access, labor, ... are left outside the accepted definition of architecture, rendering architects incapable of enacting material change. Rather, this architectural “dark matter” functions as the predominant undercurrent that silently shapes and defines our built environment, serving capital above all. The result is a commodified urban landscape that alienates all who inhabit it.

Our thesis project is a short, animated film that serves as a speculation and anthropological critique of the neo-liberalization of the city; in other words, the commodification of architecture, and in turn urbanism. We explore this concept through the urbanism of Los Angeles as a city formless in nature, instead tied together through individual experience and identity. By giving shape to the forces of capital that define the city, we formalize the formless, revealing the city as a perpetual process of extraction and commodification.

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LINK TO MOVIE


SYNTHETIC FIELDS



UNREAL ENGINE
BLENDER
 

Synthetic fields 2gbx studio project spring semester, SCI-Arc, studio instructor Elena Manferdini, studio partner Ian Fennimore

This project located in downtown Los Angeles 2050 imagines a future where fusion energy is used to power our buildings and transportation infrastructure

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FULL VERSION

POETIC TECHNOLOGIES PART I  




BLENDER
AFTER EFFECTS


One of the most vital organs of any city is it’s transportation system, and because we live in an undemocratic and profit maximizing world, the properties of the system are therefore designed in such a way to maximize profit for private companies.

Automobiles packaged and branded as freedom/liberty. Giving every citizen a car is not about individual freedom. it is about producing as many engines as possible that burn fuel individually

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LAVAFORMING



BLENDER
MODDED VERSION OF STAR WARS BATTLEFRONT 2

                                  

Lavaforming was exhibited in Ásmundarsalur, Reykjavik as multiple 3d animations illustrating the way in which lava can be channeled into foundation walls for a city.

Alongside animations the completed lava city could be experienced as a custom playable environment in the video game star wars battlefront 2

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ARCHITECTURE RECYCLED 




BLENDER
RHINO
PHOTOSHOP

AFTER EFFECTS


In the year 2021 the city of Reykjavík held a competition for the design of an Eco-Village on the island Viðey.
A group of people unified by a worker co-operative won the competition and began the building of a village in Viðey exclusively from building waste. This project is a fictional story
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